Visual Programming Language

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This is an issue that has interested me for long. Graphical programming systems, systems evaluation and authors to schedule classes and interfaces that help you organize multimedia document streams and more all fall within a paradigm that few software engineers approved: the ability to schedule, without technical knowledge deep.

When they start to see more and more of these graphical programming environments, and I mean implementations that go well beyond the visual range of Microsoft-it’s as if we were witnessing a new revolution in the art of programming, where programming This object-oriented behind all this, but based on code modules with defined roles and optimized. You can see how some complex products, such as SAP, for example, are the users themselves to schedule their tasks based on simple instructions, put in a certain order, often using graphic tools. But in these cases many people can say that programming-in these cases, no more than tidy up certain steps of the business and that means a greater intellectual exercise, something which by itself is not bad.

And while many of my colleagues were hurt, many people outside who did not study computer programming and live. Almost all electronic engineers who graduated from my university while I ended up programming but with low-level languages. And this is just an example.

But despite the reality they describe, that school-age child is able to schedule a game, like a story reserved for geniuses at the beginning of the era of personal computing, when games like Pong were the only alternative .

Today, however, we face a radically different reality, thanks to a tool that Microsoft is developing in its labs: Kodu.

A research engineer at Microsoft – Matthew MacLaurin-watched in amazement as her four year old son wanted to interact with your PC and decided to create a graphical interface for your child could create simple graphics programs, the interfaces are not strangers to MacLaurin, who was behind much of the Windows 7 interface.

The result of this adventure called Kodu, and is inspired by the ancient-language-and graphic logo and applications such as Hypercard, facilitating programming by individuals with little or no experience.

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