Kodu Game Lab
Almost all electronic engineers who graduated from my university while I ended up programming but with low-level languages. And this is just an example.
But despite the reality they describe, that school-age child is able to schedule a game, like a story reserved for geniuses at the beginning of the era of personal computing, when games like Pong were the only alternative .
Today, however, we face a radically different reality, thanks to a tool that Microsoft is developing in its labs: Kodu.
A research engineer at Microsoft – Matthew MacLaurin-watched in amazement as her four year old son wanted to interact with your PC and decided to create a graphical interface for your child could create simple graphics programs, the interfaces are not strangers to MacLaurin, who was behind much of the Windows 7 interface.
The result of this adventure called Kodu, and is inspired by the ancient-language-and graphic logo and applications such as Hypercard, facilitating programming by individuals with little or no experience.
But Kodu belongs to another generation, no doubt. Born in the Xbox game console, and then has been migrating to the PC, and has great graphics performance-something that his predecessors lacked. The programs are implemented with icons of actions and rules over them, actions that can run concurrently. In addition the program is divided into pages, an easy metaphor to understand for everyone.
The current version of the system (test a technical version) includes 20 characters to use, and to define some of their shares based on physical terms, common concepts, such as what you see, what you hear or time lag. It also includes a tool for modifying the initial field.
And some schools around the world are using this tool with very good results with children and adults.
The only bad thing is that there is still no definite date for the release of the platform in Spanish in Latin America, to the point that as we confirmed at Microsoft, this is the first interview granted by them to any media in the region.